Fit the wards before the full moon. Hold the night. Seal the town.

MOONPROOF is a free incremental for your browser about the small firm that werewolf-proofs a village. Between full moons your crews fit shutters, iron latches and silver caps to the houses that hire you. On the full moon the wolves come down the lane and test every door, window and sheep pen, and you watch each test land.

How it plays

  • The moon is a clock. A dial turns through six working days, and every crew gives a day of work to the wards you order. When the moon is up, the night begins.
  • Fear is the market. Every door the wolves break frightens the houses around it, shown as a red haze. Only an afraid house asks for a contract, so the street you leave unguarded tonight is next month's work. Sign only what your crews can ward before the moon: a signed house broken into before its ward is up walks away, and the town talks.
  • A covered client that holds pays a bounty and lifts your reputation, and reputation sets every fee. One that breaks costs a repair, loses a ward and some trust. Broken twice, it leaves and will not hire you for two moons.
  • The night plays out one test at a time, naming each door, window and pen as the wolf reaches it. It has its own speed, and the menu pauses it.
  • Seal a town: hold enough covered clients through a night when the wolves test them and none breaks. Seal five towns for the guild's Moonproof Charter. The board keeps making bigger towns with stronger wolves after that.
  • The yard: more crews, better ironwork, a silversmith for the third ward, lamp posts you hang at a house (wolves shy from the light and its neighbours) and a bell tower that lets a breaking client bar the door in time.
  • Every village is generated: its streets, its houses and their roofs, doors and windows, the pens, a church, mill or well. Every wolf is generated too, from its build and coat to its ears, tail, eyes and scars, and each one that tests your work joins the wall of wolves seen.

Controls

Mouse or touch: tap a house, then use its panel to sign the contract, fit the next ward or hang a lamp. Keyboard: the arrow keys pick a house, Enter signs or fits, N starts the night when the moon is up, 1, 2 and 3 set the speed (the night has its own), S skips the night to dawn, Esc opens the menu. On the title and every notice, Enter or Space presses the gold button. Landscape screens get the wide layout and upright phones a tall one.

The game saves after every action, in this browser. Your crews keep fitting while you are away, but only while there is a ward to fit, up to eight hours and never past moonrise, so the night always waits for you. A night that has been played stays decided: close the tab mid night and its dawn report is waiting when you come back. Lose every scrap of reputation and the council sends you packing: you start that town again with your upgrades, lamps and cash; the wards on its houses are lost.

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Paid, from the same studio

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Credits and disclosure. Made by Core Systems Asset Factory. The code and the text were written with AI assistance. Every picture in the game is drawn by its own code: the villages and the wolves are generated from parameters. The cover illustration on this page was made with an image model. The music and every sound are synthesised by the game's own code, with no generative audio model and no samples. Typefaces: IM Fell English SC and Alegreya Sans, under the SIL Open Font License, which ships beside them.

Development log

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