The Wildmark Collection - all three packs, 8 characters, 128x128 & 64x64
A downloadable asset pack for Windows, macOS, and Linux
Three packs. One party. One palette.
Wildmark is a single fantasy adventuring cast released across three numbered packs. This is all three in one download, priced below the sum of the parts.
- 01 — The Party · elf, warrior, mage, rogue · idle and a 6-frame walk, four directions
- 02 — The Second Rank · priest, vanguard, alchemist, forester · idle and a 6-frame walk, four directions
- Actions 01 — Strike, Hurt, Death · the four of pack 01 again, with a 5-frame strike, a 6-frame hurt and a 6-frame death
Eight characters. The four of pack 01 have every state this series ships: idle, walk, strike, hurt and death. The four of pack 02 have idle and walk.
The thing a collection has to prove
Three packs bought from three sellers will not match. The only reason to buy a series is that it does, so here is that claim as a number you can re-derive from the files rather than a promise you have to trust:
Every opaque pixel in all three packs, 4,817,095 of them, falls inside ONE 192-colour master palette, shipped as palette_master.json.
And the palettes nest exactly: pack 01 and Actions 01 use the same 128, and pack 02 uses all 192, an exact superset. The second rank widened the palette without ever replacing a colour, which is why the two ranks stand on the same screen as one party. The gallery shows this as three strips of the full master with each pack's unused colours dimmed.
What you get
- 8 characters x 4 directions, south / west / east / north
- Idle and a 6-frame walk for all eight; strike, hurt and death for the four of pack 01
- Two native grid sizes: 128x128 and 64x64, neither a resize of the other
- 984 images, every frame as its own PNG and on an animation sheet
- RPG Maker MZ $-prefixed character sheets, and Godot 4 SpriteFrames .tres with the animations already named and sliced, 24 of them, both grids, every pack
frames.jsonper pack and a merged map of all 652 frame rectangles, pluspalette_master.json,collection.jsonandpack.json
The integrity proof, run across all three packs at once
| Every .png really is a PNG, not a renamed JPEG | 984 files |
| Every image decodes to real pixels | 984 files |
| Every sprite is exactly one cell; every sheet a whole multiple of it | 984 files |
| Every opaque pixel falls inside the declared palette | 4,817,095 opaque pixels |
| Alpha is strictly binary, no anti-aliasing, no soft upscale | 28,262,400 pixels |
| Every declared frame is mapped, lands inside its sheet, and exists at every grid | 2,384 frame checks |
| Every asset present at one grid size is present at the other | 984 asset slots |
Across 72 top-selling asset listings measured, not one advertises any of this. The palette, the manifests and the frame maps ship in the download, so every figure is reproducible from the files you receive.
Four things stated plainly
1. Wildmark 02's four characters ship idle and walk only. There is no strike, hurt or death for the priest, vanguard, alchemist or forester.
2. Wildmark Actions 01 has no north row, and five of its 36 facings, all four strike west facings and the elf's hurt west, are horizontal mirrors of the matching east facing. Both are listed, with the reasons, in that pack's own Readme.
3. The strike is unarmed: a punch from a stance, the same for all four characters.
4. There is no run, jump or cast state in any of the three packs.
This download does not include each pack's store gallery images. Those are itch listing previews rather than product; every sprite, manifest, Readme and licence is here in full.
Licence
Commercial use permitted: paid games, any number of projects, no attribution, no royalty. Modify, recolour, re-cut and extend freely. You may not resell or redistribute the sprites as an asset pack, and you may not use them to train a machine-learning model. Full terms in LICENSE.txt.
How this was made
These sprites were generated with an AI image model (PixelLab), then palette-locked, cut, assembled and verified by our own tooling. This listing carries the Generative AI tag for exactly that reason. We say so plainly because you are entitled to decide with the facts in hand, and what we offer against it is the proof table above, every figure of which is a real count against decoded pixels.
The packs individually
The same pipeline and the same proof on a different cast: The Mourncrest Collection and Hearthhands 01: The Working Day.
| Published | 13 hours ago |
| Status | Released |
| Category | Assets |
| Author | CSAF — Core Systems Asset Factory |
| Tags | 2D, Animation, Asset Pack, Characters, Fantasy, JRPG, Pixel Art, RPG Maker, Sprites, Top-Down |
| Languages | English |
| Links | Homepage |
| AI Disclosure | AI Assisted, Code, Graphics |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $12.99 USD. You will get access to the following files:






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