Wildmark Actions 03: Everyday Verbs — pick up, interact, knockdown & get up, 128x128 & 64x64 sprites
A downloadable asset pack
The everyday actions for the Wildmark 01 party, in every facing. Pick up, interact, knocked down and get up for the elf, warrior, mage and rogue: 64 new animation cycles, 384 frames per grid size, at 128×128 and 64×64. Every pick-up, interact and knockdown opens from that character's own shipped idle, and every get-up opens from the pose its knockdown ends on, so they play straight out of sprites you already own.
What is in the pack
- Pick up (8 frames): crouches on bent knees, down to 54-71% of standing height, with one open hand reaching toward the ground, then rises. No item is drawn, so you place your own at the hand.
- Interact (5 frames): from the side, one arm reaches out to full length and comes back, for a door, a lever or a chest. Head-on, one arm rises to an open-hand gesture and lowers, because a push straight into the screen does not read head-on.
- Knocked down (6 frames): off both feet and down. 14 of 16 cycles end lying on the ground. The rogue, seen from the side (west and east), lands sitting instead.
- Get up (5 frames): pushes up from the pose the knockdown ends on and rises back to standing.
- All four in all four facings (south, west, east, north) for all four characters. All are one-shots.
Who they are
- Elf — The ranger. White-haired and pointed-eared, in a teal tunic and travelling leathers, with a quiver of orange-fletched arrows worn high across one shoulder.
- Warrior — The shield. A broad bearded fighter in steel pauldrons and a scarred breastplate over a long dark tabard, a leather baldric crossing his chest.
- Mage — The scholar. An elderly figure with a long white beard in a floor-length blue robe and a plain belt — the tallest, narrowest outline in the party.
- Rogue — The scout. A young dark-haired traveller in a green tunic and short trousers, with a tall brown pack strapped high on his back.
Proof, not a promise
Every number below was counted by our pack proof against the decoded pixels of the files you download:
- Every .png really is a PNG: 832 files
- Every sprite is exactly one cell, every sheet a whole multiple of it: 832 files
- Every opaque pixel falls inside ONE 128-colour palette, the same colours as Wildmark 01's shipped sprites: 3,891,210 pixels
- Alpha is strictly binary (no anti-aliasing, no soft upscale): 23,592,960 pixels
- Every declared frame is mapped and present at both grids: 1,536 frame checks
Drops straight into your engine
- Godot 4: one SpriteFrames
.tresper character per grid, animations named and sliced (loaded and built by a real Godot 4.7 import before release). - RPG Maker, GameMaker, Unity, anything else: plain sheets in rows of south / west / east / north (RPG Maker order), every frame as its own PNG, and a
frames.jsonwith every rectangle.
Stated plainly
- No idle or walk is included: those are in Wildmark 01. This pack is the action states.
- Nothing is held, carried, thrown or drunk: there is no item and no carry, throw or drink state.
- 2 cycles are horizontal mirrors of the same character's opposite facing rather than their own generation: rogue/knockdown/east (mirrored from west), rogue/getup/east (mirrored from west). They are listed in the Readme.
The Wildmark series
- Wildmark 01: The Party — the idle and walk for these four
- Wildmark Actions 01: Strike, Hurt, Death — their combat states, south, west and east
- Wildmark Actions 02: Four Facings — the same combat states facing north, plus the second rank
- Wildmark 02: The Second Rank — four more adventurers in the same palette family
- Wildmark 03: The Far Kin — a dwarf, a halfling, a cat-eared monk and a warlock
AI disclosure
The art in this pack is generated with an AI image model (PixelLab, on a paid plan that grants commercial rights), then palette-locked and cut to each grid by tooling we wrote, which was itself written with AI assistance. The page is tagged accordingly: Graphics yes, Code yes. If you would rather not use AI-generated assets, please don't buy this.
Licence: commercial use in any number of games, no attribution, no royalty. Not for resale as an asset pack, and not for training machine-learning models. Full terms in LICENSE.txt.
Core Systems Asset Factory
| Published | 4 days ago |
| Status | Released |
| Category | Assets |
| Author | CSAF — Core Systems Asset Factory |
| Tags | 2D, Animation, Asset Pack, Characters, Fantasy, Godot, Pixel Art, RPG Maker, Sprites, Top-Down |
| Languages | English |
| AI Disclosure | AI Assisted, Code, Graphics |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:






Leave a comment
Log in with itch.io to leave a comment.