A downloadable asset pack

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The everyday actions for the Wildmark 01 party, in every facing. Pick up, interact, knocked down and get up for the elf, warrior, mage and rogue: 64 new animation cycles, 384 frames per grid size, at 128×128 and 64×64. Every pick-up, interact and knockdown opens from that character's own shipped idle, and every get-up opens from the pose its knockdown ends on, so they play straight out of sprites you already own.

What is in the pack

  • Pick up (8 frames): crouches on bent knees, down to 54-71% of standing height, with one open hand reaching toward the ground, then rises. No item is drawn, so you place your own at the hand.
  • Interact (5 frames): from the side, one arm reaches out to full length and comes back, for a door, a lever or a chest. Head-on, one arm rises to an open-hand gesture and lowers, because a push straight into the screen does not read head-on.
  • Knocked down (6 frames): off both feet and down. 14 of 16 cycles end lying on the ground. The rogue, seen from the side (west and east), lands sitting instead.
  • Get up (5 frames): pushes up from the pose the knockdown ends on and rises back to standing.
  • All four in all four facings (south, west, east, north) for all four characters. All are one-shots.

Who they are

  • Elf — The ranger. White-haired and pointed-eared, in a teal tunic and travelling leathers, with a quiver of orange-fletched arrows worn high across one shoulder.
  • Warrior — The shield. A broad bearded fighter in steel pauldrons and a scarred breastplate over a long dark tabard, a leather baldric crossing his chest.
  • Mage — The scholar. An elderly figure with a long white beard in a floor-length blue robe and a plain belt — the tallest, narrowest outline in the party.
  • Rogue — The scout. A young dark-haired traveller in a green tunic and short trousers, with a tall brown pack strapped high on his back.

Proof, not a promise

Every number below was counted by our pack proof against the decoded pixels of the files you download:

  • Every .png really is a PNG: 832 files
  • Every sprite is exactly one cell, every sheet a whole multiple of it: 832 files
  • Every opaque pixel falls inside ONE 128-colour palette, the same colours as Wildmark 01's shipped sprites: 3,891,210 pixels
  • Alpha is strictly binary (no anti-aliasing, no soft upscale): 23,592,960 pixels
  • Every declared frame is mapped and present at both grids: 1,536 frame checks

Drops straight into your engine

  • Godot 4: one SpriteFrames .tres per character per grid, animations named and sliced (loaded and built by a real Godot 4.7 import before release).
  • RPG Maker, GameMaker, Unity, anything else: plain sheets in rows of south / west / east / north (RPG Maker order), every frame as its own PNG, and a frames.json with every rectangle.

Stated plainly

  • No idle or walk is included: those are in Wildmark 01. This pack is the action states.
  • Nothing is held, carried, thrown or drunk: there is no item and no carry, throw or drink state.
  • 2 cycles are horizontal mirrors of the same character's opposite facing rather than their own generation: rogue/knockdown/east (mirrored from west), rogue/getup/east (mirrored from west). They are listed in the Readme.

The Wildmark series

AI disclosure

The art in this pack is generated with an AI image model (PixelLab, on a paid plan that grants commercial rights), then palette-locked and cut to each grid by tooling we wrote, which was itself written with AI assistance. The page is tagged accordingly: Graphics yes, Code yes. If you would rather not use AI-generated assets, please don't buy this.

Licence: commercial use in any number of games, no attribution, no royalty. Not for resale as an asset pack, and not for training machine-learning models. Full terms in LICENSE.txt.

Core Systems Asset Factory

Purchase

Get this asset pack and 3 more for $27.26 USD
View bundle
Buy Now
On Sale!
30% Off
$9.99 $6.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:

Wildmark Actions 03: Everyday Verbs (128x128 + 64x64, PNG + Godot) 3 MB
Version 1.0.0

Development log

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