A downloadable asset pack

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Combat states for the whole Wildmark company, in every facing. 68 new animation cycles, 388 frames per grid size, at 128×128 and 64×64. Every cycle opens from that character's own shipped idle, so it plays straight out of the idle you already have.

What is in the pack

  • The party's missing NORTH facing. Wildmark Actions 01 shipped strike, hurt and death for the elf, warrior, mage, rogue in three facings. This adds the fourth: the same three states seen from behind (strike 5 frames, hurt 6, death 6).
  • The second rank in all four facings. Strike, hurt and death for the priest, vanguard, alchemist, forester of Wildmark 02, south, west, east and north.
  • A cast pose for the two casters, the priest and alchemist, in all four facings (6 frames): arms lift and the open hands come forward. No effect is painted on it, so your own spell sits on top.
  • All states are one-shots. Strike is an unarmed punch from a planted stance; hurt is a recoil that keeps them on their feet; death ends on the floor line their idle stands on, with the shrine-box, the copper still and the felling axe coming down with them.

Who they are

  • Elf — The ranger. White-haired and pointed-eared, in a teal tunic and travelling leathers, with a quiver of orange-fletched arrows worn high across one shoulder.
  • Warrior — The shield. A broad bearded fighter in steel pauldrons and a scarred breastplate over a long dark tabard, a leather baldric crossing his chest.
  • Mage — The scholar. An elderly figure with a long white beard in a floor-length blue robe and a plain belt — the tallest, narrowest outline in the party.
  • Rogue — The scout. A young dark-haired traveller in a green tunic and short trousers, with a tall brown pack strapped high on his back.
  • Priest — The healer. A dark-haired cleric in a belted yellow travelling tunic over brown leggings and boots, carrying the company's peaked wooden shrine-box upright on her back.
  • Vanguard — The shieldwall. A broad-shouldered knight in dull steel over a plain homespun surcoat, under a wide-brimmed open kettle helm.
  • Alchemist — The apothecary. A stout white-bearded brewer in a leather harness, with a copper still on his back and its pipe arcing clear over one shoulder.
  • Forester — The tracker. A weathered woodswoman in dark leather over forest green, with a broad felling axe worn head-up across her back.

Proof, not a promise

Every number below was counted by our pack proof against the decoded pixels of the files you download:

  • Every .png really is a PNG: 880 files
  • Every sprite is exactly one cell, every sheet a whole multiple of it: 880 files
  • Every opaque pixel falls inside ONE 192-colour palette: 3,985,377 pixels. The party's frames use Wildmark 01's own 128 colours and the second rank's use Wildmark 02's 192, an exact superset, so every frame matches the idle it starts from.
  • Alpha is strictly binary (no anti-aliasing, no soft upscale): 23,838,720 pixels
  • Every declared frame is mapped and present at both grids: 1,552 frame checks

Drops straight into your engine

  • Godot 4: one SpriteFrames .tres per character per grid, animations named and sliced (loaded and built by a real Godot 4.7 import before release).
  • RPG Maker, GameMaker, Unity, anything else: plain sheets in rows of south / west / east / north (RPG Maker order), every frame as its own PNG, and a frames.json with every rectangle.

Stated plainly

  • No idle or walk is included: those are in Wildmark 01 and Wildmark 02. This pack is the action states.
  • Seen from behind, a punch is mostly hidden by the body; the north strikes show the arm where it clears the silhouette.
  • 1 facing is a horizontal mirror of another facing of the same cycle rather than its own generation: forester/strike/east (mirrored from west). It is listed in the Readme.

The Wildmark series

AI disclosure

The art in this pack is generated with an AI image model (PixelLab, on a paid plan that grants commercial rights), then palette-locked and cut to each grid by tooling we wrote, which was itself written with AI assistance. The page is tagged accordingly: Graphics yes, Code yes. If you would rather not use AI-generated assets, please don't buy this.

Licence: commercial use in any number of games, no attribution, no royalty. Not for resale as an asset pack, and not for training machine-learning models. Full terms in LICENSE.txt.

Core Systems Asset Factory

Purchase

Get this asset pack and 3 more for $27.26 USD
View bundle
Buy Now
On Sale!
30% Off
$9.99 $6.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:

Wildmark Actions 02 - 128x128 + 64x64, sheets, frames, Godot SpriteFrames 3.3 MB
Version 1.0.0

Development log

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