A downloadable asset pack

Buy Now$4.99 USD or more

Every door, gate, shutter, cabinet, locker, chest and hatch in the Verdant series, made to open. 34 objects in the series' 16x16 pixel-art look, each in four states: closed, opening, opening, open. In RPG Maker MZ one stock event opens them. Commercial use permitted in unlimited projects, no attribution required; you may not resell the art itself as an asset pack.

Compatibility: RPG Maker MZ with no plugin and no script. The two sheets use MZ's stock object-character format (the "!" prefix, like the RTP's own doors and chests), and the event uses only stock commands, so they sit beside any plugin set, VisuStella's Core Engine included. Tiled and Godot 4 get every state as its own tile.

What is in it

  • 16 doors, shutters, cabinets and lockers: arched and plank doors and shuttered windows (with their snowbound and burned twins), cabinets and lockers, a boiler door, a hide flap and a log door. The leaf swings back on its hinge into a dark doorway.
  • 12 chests: banded, sea, iron-bound, crystal, sky-blue, coin and encrypted chests and strongboxes. The lid lifts clear of the box and the open chest shows a heap of gold.
  • 4 gates and 2 hatches: five-bar and field gates that swing out of the way; hatches that rise over a dark hole.
  • 136 state tiles at 16x16, two MZ object sheets at 48px, an MZ B page, Tiled .tsx files and a Godot 4 TileSet, all in one locked palette of 72 colours.

The closed state of each object is the exact tile its Verdant pack ships, so it matches the maps you already build; the three states after it are cut from that object's own pixels. The maps in the screenshots are the sample maps of the packs the objects come from, shown so you can see each one where it belongs; those maps are not in this download, and this pack stands alone.

In RPG Maker MZ

Copy the two sheets into img/characters. Make an event with the object as its image (facing Down = closed), tick Direction Fix, set Action Button, and give it one Set Movement Route: Direction Fix OFF, Turn Left, Wait 3, Turn Right, Wait 3, Turn Up, Wait 3. Add Self Switch A and a second page facing Up to keep a chest open. The full recipe and a table of every object's sheet, index and pattern are in the Readme.

What we measured: we installed the sheets in a blank MZ project, saved a map with one event per object set up exactly that way, and ran that project's own event code (Game_Map, Game_Event and Game_Interpreter), frame by frame, with the player pressing OK beside each object. 34 of 34 opened in order, closed to open, and stayed open; every one of the 1,360 frames drawn matched the shipped tiles, cut by MZ's own frame arithmetic. All 136 sheet cells match their tiles exactly. The RPG Maker MZ editor itself was not opened.

In Tiled and Godot

Every state is a separate tile, ready for your game to swap when the object opens; tiles.json names each tile's object and state. Godot 4.7.2 loaded the TileSet and built 136 tiles; Tiled's own renderer drew every .tsx. Neither is set up to play the opening on its own, because a door opens once and both engines loop a tile animation.

From the same series

The objects come from 18 Verdant packs, among them Verdant 09 — Town, Verdant 27 — Elemental Dungeon and Verdant 32 — Orbital Station: same palette, same 16x16 grid.

AI disclosure

Every frame is generated by our own procedural drawing engine, which is AI-written software, from the objects it drew for the Verdant packs. No image model, no scraped art and no training dataset were used, and nothing was traced.

Purchase

Buy Now$4.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

verdant-openables-pack.zip 101 kB
Version 1.0.0

Development log

Leave a comment

Log in with itch.io to leave a comment.