A downloadable asset pack

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An add-on for Verdant 07 — Interiors: 255 tiles at 16x16 that give its one-storey rooms a way up and a way down. Stairs up into the wall and down through the floor, side flights, a stairwell opening you can cut any shape, banisters to rail it, ladders, trapdoors, hatches and a cellar. You need Verdant 07 Interiors: the openings are cut into its floors and the sample map uses its walls and furniture. Commercial use permitted in unlimited projects, no attribution required; you may not resell the tiles themselves as an asset pack.

What is in it

  • 12 stair flights set into the floor: up into a dark wall opening and down through the floor, two wide and narrow, in plank, cut stone and a carpet runner on oak. Each up flight has a cast shadow strip for the floor beside it.
  • 6 side flights rising east or west, in the same three materials, each transparent and grounded on its floor.
  • A stairwell opening as 2 complete 47-mask autotile sets, cut into plank and into flagstone (94 transition tiles): the floor's cut edge on the far side, the dark below.
  • 3 banisters (painted, oak, and a stone balustrade) as 7 sets of 16 connecting pieces, to run round an opening or a stair head.
  • Ladders, a rope ladder, a wine rack and a cask on a cradle, each grounded on plank and flagstone; trapdoors and iron-bound hatches, closed and open with a ladder below, and ladders rising out of a hole (8 floor inserts).
  • A 48x26 sample map, The Three Storeys of the Gull & Lantern: a taproom, a landing with a gallery, a cellar and a loft, as PNG and as JSON with every cell named (39 Verdant 07 tiles, by their Verdant 07 names).

Engines

  • RPG Maker MZ: the stairwell sets on an A2 page, composed with MZ's own autotile table, and every other piece on the B and C object pages at 48px. Passability hints in tiles.json (Ladder flag, Transfer Player at a stair head). Not tested inside the MZ editor.
  • Unity: one menu command builds 255 pixel exact sprites and Tiles, RuleTile brushes for both stairwell sets (right in all 256 neighbour arrangements) and Tile Palettes; tested in a blank Unity 6000.5.7f1 project.
  • Godot 4: one TileSet of atlas tiles, multi-cell pieces at full size, loaded and verified in Godot 4.7.2.
  • Tiled: a .tsx per sheet, every tile named, rendered by Tiled's own renderer and compared with the shipped sheets.

In Tiled and Godot the stairwell edges and banister pieces are placed by their names in tiles.json. Nothing in this pack animates.

What is proven

Grid, a locked 47-colour palette, binary alpha, autotile completeness and every multi-cell footprint are machine-proven on every file in the download.

More from the series

Verdant 07 — Interiors is the interior pack this extends, and Verdant 57 — Keep Interiors adds a castle keep's halls to the same floors.

AI disclosure

Every tile is generated by our own procedural drawing engine, which is AI written software. No image model draws any tile, no scraped art and no training dataset were used, and nothing was traced. The cover is designed from the pack's own tiles.

Purchase

Buy Now$7.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $7.99 USD. You will get access to the following files:

verdant-68-storeys-tileset-16x16.zip 335 kB
Version 1.0.0

Development log

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