Verdant 57 — Keep: Castle Interior Tileset for RPG Maker MZ, Tiled, Godot & Unity, Hall, Kitchens, Barracks [16x16]
A downloadable asset pack
The inside of your castle: 326 tiles at 16x16 in one 81-colour palette: a great hall with a raised stone dais, strewn rushes, a long hearth and feast tables; the kitchens on red quarry tiles; the barracks on plank boards with a guardroom. It is the interior of Verdant 13 — Castle, in the same palette and cell size. Commercial use permitted in unlimited projects, no attribution required; you may not resell the tiles themselves as an asset pack.
What is in it
- 18 objects. The kitchens: bread oven, spit-roast hearth, larder shelves, kitchen work table, plate dresser, scullery sink, flour sacks, water pail. The great hall: high table, feast table with benches, hall hearth, dais steps. The barracks: bunk, straw pallet, footlocker, guard table with stool, wash stand, bedroll with pack. Each ships transparent for your own floor and grounded on ours, with a contact shadow drawn from that floor's own colours.
- 3 animated objects: a cauldron over its fire with steam rising, an iron candle stand whose three candles flicker out of step, and a burning cresset, 4 frames each at 160 ms.
- 235 transition tiles in 5 complete 47-mask sets, all on the keep's granite flagstone: strewn rushes, red quarry tiles, plank boards, the raised dais and the walls (the last two with a lit lip, a face and a cast shadow).
- 23 fill tiles: granite flags, rushes, quarry tiles and dais stone, 4 variants each, plus the boards and the wall stone.
- A finished 48x26 sample map, The Keep, with 49 objects placed, as PNG, JSON and a Tiled .tmx.
Shared tiles, declared: the plank boards are the floor of Verdant 07 — Interiors and the wall stone is Verdant 05 Depths' ashlar, the same 7 tiles those packs ship, so the keep matches them exactly. Each is marked in tiles.json and was compared byte for byte with its own pack's file (12 checks). The five sets are new. The armoury (weapon racks, armour stands, shield boards) is in Verdant 42 — Market, not here.
Engines
- RPG Maker MZ: every set on the A2 page as MZ's own autotile brush, the walls included, composed back out of the sheet with MZ's own autotile table (240 of 240 identical). Tested against the table, not inside the MZ editor. Objects on the B and C sheets; MZ does not animate object tiles, so the animation frames are there as tiles.
- Unity: copy
importers/Unity/Verdant57Keep/into your project and run one menu command (Tools > CSAF Verdant > Verdant 57 Keep > Build Unity Assets). It builds 326 pixel exact sprites and Tiles, 5 RuleTile brushes, 6 AnimatedTiles and a scene holding the sample map. Tested in a blank Unity 6000.5.7f1 project: every RuleTile drew the right tile in all 256 neighbour arrangements (1,280 of 1,280), and Unity's render of the scene matched the sample map pixel for pixel. Brushes need the free 2D Tilemap Extras package. - Tiled: one .tsx per sheet with every animation and its timing written in; Tiled 1.12.2's own renderer drew the sample map identical to ours (1,277,952 px, 0 differ), and, advanced to the middle of every frame, drew exactly our frames for the cauldron, the candle stands and the cressets (11 checks, 2,555,904 px).
- Godot 4: one TileSet, loaded and verified in Godot 4.7.2 (326 tiles built). The TileSet carries no animation; the frames are there as tiles.
The proofs
Every tile's wrap boundary is measured against its own interior, and every 4x4 repetition is rendered and reviewed. Grid, palette and autotile completeness are machine-proven: every tile is exactly 16x16 (the multi-cell objects exact multiples), every pixel is inside the 81-colour palette, alpha is strictly on or off, and all 5 sets carry all 47 masks.
More from the series
Verdant 13 — Castle is the castle outside: curtain walls, the gatehouse, the moat and the bailey. Verdant 07 — Interiors has house and tavern rooms in the same palette, and Verdant 42 — Market the armoury and shops.
AI disclosure
Every tile is generated by our own procedural drawing engine, which is AI written software. No image model draws any tile, no scraped art and no training dataset were used, and nothing was traced. The cover illustration is made with an image model.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:










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