A downloadable asset pack

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Verdant 09 Town after the fire, tile for tile. 510 tiles at 16x16 in one 65-colour palette: the town of Verdant 09 — Town sacked and burned, every tile at the same position in the same sheet as its intact twin. Commercial use permitted in unlimited projects, no attribution required; you may not resell the tiles themselves as an asset pack.

The raid happens on your map

Every one of the 510 tiles in Verdant 09 Town has a twin here with the same name, sheet and position, checked file by file against Verdant 09's shipped tiles.json, RPG Maker MZ sheets, Tiled tilesets and Godot TileSet. So the village your players walked through burns by swapping the tileset: in RPG Maker MZ with the Change Tileset event command or a second Tileset in the Database, in Tiled by repointing the tilesets, in Godot by loading this TileSet. The positions are proven identical file by file; the swap itself was not run inside the MZ editor. The GIF above is Verdant 09's own sample map, swapped.

What is in it

  • Structural damage, not a darker palette: thatch burned through to the rafters and battens, shingle roofs with shingles gone, rubble on the street, hedges burned to twigs, walls with charred frames and soot.
  • 376 transition tiles in 8 complete 47-mask sets, the same sets as Verdant 09, every inner corner, outer corner, edge, junction and single.
  • 28 fill tiles: the scorched common, the sooted street, the charcoal gardens, the burned hedge, the sooted wall and both ruined roofs.
  • All 37 Verdant 09 objects, burned: charred from the top down inside each object's own outline, smouldering along the char line in places, so every object is exactly the size of its intact twin. Each ships transparent and grounded, with contact shadows re-derived for ash.
  • 24 animated tiles: the wall lantern, the smoking chimney and the bunting, 4 frames each, burned.
  • A finished 26x18 sample map: Verdant 09's own map after the fire, as PNG, JSON and a Tiled .tmx.

Engines

  • RPG Maker MZ: every set on the A2 sheet as MZ's own autotile brush; every shape was composed back out of the sheet with MZ's own autotile table (384 of 384 identical). Tested against the table, not inside the MZ editor. Objects on the B, C and D sheets.
  • Tiled: one .tsx per sheet; Tiled's own renderer drew the sample map identical to ours (479,232 px, 0 differ).
  • Godot 4: one TileSet, loaded and verified in Godot 4.7.2 (510 tiles built).

The proofs

Every tile's wrap boundary is measured against its own interior, and every 4x4 repetition is rendered and reviewed. Grid, palette and autotile completeness are machine-proven: every tile is exactly 16x16, every pixel is inside the 65-colour palette, and alpha is strictly on or off.

More from the series

Verdant 09 — Town is the same town intact, and Verdant 43 — Snowbound is the same town under snow, built to the same positions.

AI disclosure

Every tile is generated by our own procedural drawing engine, which is AI-written software. No image model, no scraped art and no training dataset were used, and nothing was traced.

Purchase

Buy Now$7.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $7.99 USD. You will get access to the following files:

verdant-44-aftermath-pack.zip 458 kB
Version 1

Development log

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