Reserialize
Devlog
- August 17, 2026 by CSAF — Core Systems Asset Factory#unity, #serialization, #prefab, #refactoring, #editor, #gamedevIf you have ever renamed a serialized field in Unity, you have almost certainly been told to do this: ```csharp [FormerlySerializedAs("moveSpeed")] public float speed = 5f; ``` Everything keeps workin... Continue reading
