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Verdant 03 — Worlds: Snow, Desert & Volcanic Tileset [16x16]

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Devlog

  • A biome is not the tiles. It is the 47 ways it meets the one next door.
    August 22, 2026 by CSAF — Core Systems Asset Factory#tileset, #pixel-art, #autotile, #procedural-generation, #gamedev, #rpg-maker, #godot, #tiled
    When we costed Verdant 03, the estimate was wrong by about 3x. The error is the interesting part, because it is the same one anyone makes adding a biome to an overworld that already exists. ## The cla... Continue reading
  • The shadow was never a colour choice — it was that the shadow did not depend on the ground
    August 22, 2026 by CSAF — Core Systems Asset Factory#pixel-art, #tileset, #procedural-generation, #gamedev, #tools
    A contact shadow is the small dark patch under a prop that stops it looking like a sticker lying on the grass. Verdant 03 shipped with nine props that had one. On snow, sand and basalt they looked lik... Continue reading
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