A downloadable asset pack

Download NowName your own price

A free starter set that is not crippled.

60 tiles: four grass variants, four dirt variants, the complete 47-mask dirt-on-grass transition, and five props. Commercial use permitted, no attribution required, no time limit. You may ship a released commercial game built on nothing but this.

Why the autotile set is complete

Because a 47-mask blob set missing three tiles is broken in your map, and you would find the hole before we did. A crippled autotile set is not a smaller product, it is a defective one. So this sample gives away one material transition entirely — every edge, every outer corner, every inner corner, and the isolated single.

The build asserts 47 of 47 mask slots are filled and refuses to ship otherwise, so "complete" here is a count rather than a claim.

These are literally the paid pack's tiles

Every tile in this sample is byte-for-byte identical to the same tile in Verdant 01. That is checked mechanically before the pack is built: each generated tile's SHA-256 is compared against the file Verdant 01 actually ships, and the build refuses to run if any tile differs.

  1. What you see here is exactly what you get if you buy. Not a downgraded render, not a watermarked version, not a different pass of the generator.
  2. If you buy Verdant 01 later, these files are already part of it. Same filenames, same bytes. Nothing to reconcile, no visual shift halfway through your project.

What ships

  • One PNG per tile (60 files) and grouped sheets — use whichever your engine prefers.
  • tiles.json documenting every tile: its role, whether it self-tiles, its sheet slot and its autotile mask.
  • The 4×4 proof fields, shipped in proof/ so you can check the tiling yourself.
  • RPG Maker MZ — a tileset image at the exact engine dimensions, all 60 tiles placed.
  • Tiled.tsx files with their sheets beside them, so nothing needs relinking.
  • Godot 4 — a TileSet .tres. Written to spec and not yet opened in the Godot editor, so we do not claim it is Godot-verified.

What is proven, and what is not

Machine-checked before release, and you can re-run all of it against the files in the zip:

  • Every cell exactly 16×16; every sheet an exact whole multiple of the cell. 70 files checked.
  • Every opaque pixel inside the declared 23-colour palette. 193,804 pixels checked.
  • Alpha strictly binary — no anti-aliasing, no halos, no soft upscale. 664,320 pixels checked.
  • 47 of 47 autotile mask slots filled.
  • Every tile carries a declared role and lands inside its sheet slot. 120 records checked.

Measured, and deliberately not called proof: seams. Every tile's wrap boundary is measured against its own interior, and every 4×4 repetition is rendered and reviewed by eye. We will not write "mechanically proven seamless", because our own measurement says the automated seam check catches the commonest real defect only rarely — the rendered fields are the control that actually works, and we ship them so you can look too.

The rest of the series

  • Verdant 01 — Overworld — 228 tiles. Sand, stone and water each get their own complete 47-mask set, plus 19 more fills and 17 props: trees, bushes, rocks, stumps, logs and flower clumps in three colours.
  • Verdant 02 — Elevation — 149 tiles. Top-down elevation: a 47-mask directional plateau step, a four-band cliff stack with cast shadows, and a second blob set for rocky shelves.
  • Verdant Forge — the generator behind all three packs. One HTML file: pick a palette and export a complete pack in it, for when your game’s colours are not ours.

Same 16px grid, same palette. All three mix on one map without a visible join.

What the paid packs add is breadth, not the missing pieces. Nothing in this free pack is held back or degraded.

Licence

Commercial use permitted, including in paid games. No attribution required. You may not resell or redistribute the tiles as an asset pack. Full terms in LICENSE.txt.

AI disclosure

Graphics: yes. Every tile is generated programmatically by a procedural pixel engine written for this series — it places each pixel on an integer lattice and refuses any colour outside the declared palette at write time. There is no diffusion model, no image generator and no upscaler anywhere in the pipeline, which is exactly why the grid, palette and anti-aliasing claims above are measurements rather than hopes.

Download

Download NowName your own price

Click download now to get access to the following files:

verdant-00-sample-tileset-16x16.zip 67 kB
Version 1.0.3

Development log