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Beacon — Procedural Energy Renderer for GameMaker

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Devlog

  • If your effects call random(), your replay is not a replay
    August 17, 2026 by CSAF — Corey & Stephanie's Asset Factory#gamemaker, #gml, #vfx, #determinism, #gamedev
    Beacon is live, so this is the finding that shaped it rather than a feature list. ## The claim In GML, `random()` and `irandom()` draw from **one global generator**. Every call advances the same seque... Continue reading
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