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  • How a 4 MHz CPU draws 8,640 monsters out of 414 bytes
    August 22, 2026 by CSAF — Core Systems Asset Factory#gameboy, #gbdk, #procedural generation, #pixel art, #roguelike, #optimization
    A Game Boy cartridge is 32,768 bytes. A single store-grade PNG is about 450,000. So the obvious way to build a roguelike with 8,640 monsters in it — render them offline, bake them into the ROM — i... Continue reading
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