ANATOMIST
Devlog
- August 22, 2026 by CSAF — Core Systems Asset Factory#gameboy, #gbdk, #procedural generation, #pixel art, #roguelike, #optimizationA Game Boy cartridge is 32,768 bytes. A single store-grade PNG is about 450,000. So the obvious way to build a roguelike with 8,640 monsters in it — render them offline, bake them into the ROM — i... Continue reading
