<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Verdant Autotile Playground Devlog - itch.io</title><link>https://csaf.itch.io/verdant-playground</link><description>Paint terrain in your browser and watch a complete 47-mask autotile set resolve every corner, live.</description><item><guid>https://csaf.itch.io/verdant-playground/devlog/1650849/the-mask-number-overlay-exists-so-you-can-check-a-tile-set-is-complete</guid><title>The mask number overlay exists so you can check a tile set is complete</title><link>https://csaf.itch.io/verdant-playground/devlog/1650849/the-mask-number-overlay-exists-so-you-can-check-a-tile-set-is-complete</link><pubDate>Thu, 03 Sep 2026 10:46:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The playground has a switch called Show mask numbers, and it is easy to read as a debug toy. It is the point of the whole thing. A 47 piece blob autotile set is defined over the eight neighbours of a...</p>]]></description></item><item><guid>https://csaf.itch.io/verdant-playground/devlog/1644453/a-browser-toy-that-shows-all-47-autotile-pieces-resolving</guid><title>A browser toy that shows all 47 autotile pieces resolving</title><link>https://csaf.itch.io/verdant-playground/devlog/1644453/a-browser-toy-that-shows-all-47-autotile-pieces-resolving</link><pubDate>Sat, 29 Aug 2026 08:00:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A blob autotile set has to draw 47 distinct neighbourhoods. Which ones are missing from an incomplete set is exactly what a screenshot cannot tell you, because the missing pieces are the ones the scre...</p>]]></description></item></channel></rss>