<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Verdant 03 — Worlds: Snow, Desert &amp; Volcanic Tileset [16x16] Devlog - itch.io</title><link>https://csaf.itch.io/verdant-03-worlds</link><description>330 tiles: three biomes, six 47-mask autotile sets, animated lava and water, a shadow under every prop.</description><item><guid>https://csaf.itch.io/verdant-03-worlds/devlog/1636854/a-biome-is-not-the-tiles-it-is-the-47-ways-it-meets-the-one-next-door</guid><title>A biome is not the tiles. It is the 47 ways it meets the one next door.</title><link>https://csaf.itch.io/verdant-03-worlds/devlog/1636854/a-biome-is-not-the-tiles-it-is-the-47-ways-it-meets-the-one-next-door</link><pubDate>Sat, 22 Aug 2026 05:10:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When we costed Verdant 03, the estimate was wrong by about 3x. The error is the interesting part, because it is the same one anyone makes adding a biome to an overworld that already exists. ## The cla...</p>]]></description></item><item><guid>https://csaf.itch.io/verdant-03-worlds/devlog/1636792/the-shadow-was-never-a-colour-choice-it-was-that-the-shadow-did-not-depend-on-the-ground</guid><title>The shadow was never a colour choice — it was that the shadow did not depend on the ground</title><link>https://csaf.itch.io/verdant-03-worlds/devlog/1636792/the-shadow-was-never-a-colour-choice-it-was-that-the-shadow-did-not-depend-on-the-ground</link><pubDate>Sat, 22 Aug 2026 02:42:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A contact shadow is the small dark patch under a prop that stops it looking like a sticker lying on the grass. Verdant 03 shipped with nine props that had one. On snow, sand and basalt they looked lik...</p>]]></description></item></channel></rss>