<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>UMG Binding Surgeon - Rewrite the UMG Bindings That Poll a Blueprint Every Frame (UE 5.8) Devlog - itch.io</title><link>https://csaf.itch.io/umg-binding-surgeon</link><description>Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.</description><item><guid>https://csaf.itch.io/umg-binding-surgeon/devlog/1637116/a-tool-that-refuses-most-of-its-own-job-eleven-reasons-umg-binding-surgeon-will-not-touch-your-widget</guid><title>A tool that refuses most of its own job: eleven reasons UMG Binding Surgeon will not touch your widget</title><link>https://csaf.itch.io/umg-binding-surgeon/devlog/1637116/a-tool-that-refuses-most-of-its-own-job-eleven-reasons-umg-binding-surgeon-will-not-touch-your-widget</link><pubDate>Sat, 22 Aug 2026 11:48:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>UMG&#039;s &quot;Create Binding&quot; button is the most expensive convenience in Unreal. Every property binding it makes is polled by Slate every single frame, and each one pointing at a Blueprint function pays a V...</p>]]></description></item></channel></rss>