<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Trove - Procedural Item Icons &amp; Inventory for GameMaker Devlog - itch.io</title><link>https://csaf.itch.io/trove-gamemaker</link><description>75 item icons drawn from code, not pixels - plus a spring-animated inventory. 900 variations, zero sprites.</description><item><guid>https://csaf.itch.io/trove-gamemaker/devlog/1623975/900-item-icons-and-not-one-png-and-the-triangle-fan-that-silently-ate-three-of-them</guid><title>900 item icons and not one PNG - and the triangle fan that silently ate three of them</title><link>https://csaf.itch.io/trove-gamemaker/devlog/1623975/900-item-icons-and-not-one-png-and-the-triangle-fan-that-silently-ate-three-of-them</link><pubDate>Tue, 11 Aug 2026 00:58:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Trove is live — 75 item forms across 12 material palettes, which is 900 distinct icons, and there is not a single PNG in the package. No sprite sheet, no atlas, no texture page. The whole thing is p...</p>]]></description></item></channel></rss>