<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Statewright - Animator Controller Authoring Workspace Devlog - itch.io</title><link>https://csaf.itch.io/statewright</link><description>Bulk-edit transitions, build states from a clip folder, copy a sub-state machine, rename parameters safely.</description><item><guid>https://csaf.itch.io/statewright/devlog/1673343/statewright-100-is-out-bulk-transition-editing-states-from-clips-and-a-rename-that-finds-your-c</guid><title>Statewright 1.0.0 is out: bulk transition editing, states from clips, and a rename that finds your C#</title><link>https://csaf.itch.io/statewright/devlog/1673343/statewright-100-is-out-bulk-transition-editing-states-from-clips-and-a-rename-that-finds-your-c</link><pubDate>Tue, 22 Sep 2026 16:03:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Statewright is live. It is a docked editor workspace over an AnimatorController that does four authoring jobs the Animator window has never supported: a bulk transition edit over a multi-selection, a...</p>]]></description></item></channel></rss>