<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Shadow Thrash Fixer — Proves Which Movable Actors Never Move, Then Stops the Shadow Cache Thrash (UE 5.8) Devlog - itch.io</title><link>https://csaf.itch.io/shadow-thrash-fixer</link><description>Proves which Movable actors can never move, then stops them invalidating your shadow cache.</description><item><guid>https://csaf.itch.io/shadow-thrash-fixer/devlog/1638801/shadow-thrash-fixer-is-live-and-it-caught-its-own-bug-on-the-way-out</guid><title>Shadow Thrash Fixer is live, and it caught its own bug on the way out</title><link>https://csaf.itch.io/shadow-thrash-fixer/devlog/1638801/shadow-thrash-fixer-is-live-and-it-caught-its-own-bug-on-the-way-out</link><pubDate>Sun, 23 Aug 2026 23:48:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Shadow Thrash Fixer is live. It finds the Movable actors in your levels that cast a dynamic shadow and never actually move, proves that they cannot move, fixes the ones it can prove, and then re-scans...</p>]]></description></item></channel></rss>