<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Reserialize Devlog - itch.io</title><link>https://csaf.itch.io/reserialize</link><description>Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].</description><item><guid>https://csaf.itch.io/reserialize/devlog/1631387/formerlyserializedas-doesnt-migrate-your-data-and-prefab-variants-make-it-worse</guid><title>[FormerlySerializedAs] doesn&#039;t migrate your data — and prefab variants make it worse</title><link>https://csaf.itch.io/reserialize/devlog/1631387/formerlyserializedas-doesnt-migrate-your-data-and-prefab-variants-make-it-worse</link><pubDate>Mon, 17 Aug 2026 01:59:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If you have ever renamed a serialized field in Unity, you have almost certainly been told to do this: ```csharp [FormerlySerializedAs(&quot;moveSpeed&quot;)] public float speed = 5f; ``` Everything keeps workin...</p>]]></description></item></channel></rss>