<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Pliant — Sprite Mesh Deformation for GameMaker Devlog - itch.io</title><link>https://csaf.itch.io/pliant</link><description>Bend, wobble, sway and shatter any sprite. 12 stackable mesh deformers driven by springs. Pure GML, no extension.</description><item><guid>https://csaf.itch.io/pliant/devlog/1629655/two-bugs-i-hit-building-pliant-a-smeared-texture-page-and-a-sprite-that-vanished</guid><title>Two bugs I hit building Pliant: a smeared texture page and a sprite that vanished</title><link>https://csaf.itch.io/pliant/devlog/1629655/two-bugs-i-hit-building-pliant-a-smeared-texture-page-and-a-sprite-that-vanished</link><pubDate>Sat, 15 Aug 2026 13:08:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Pliant went up a few days ago and I never wrote anything about how it got built, so here&#039;s the honest version. Mostly the two bugs that cost me the most time. GameMaker draws a sprite as two triangles...</p>]]></description></item></channel></rss>