<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>MILLWRIGHT Devlog - itch.io</title><link>https://csaf.itch.io/millwright</link><description>Raise three windmills so every farm&#039;s cart has the shortest road. A mill stays where you raise it. Par is proved.</description><item><guid>https://csaf.itch.io/millwright/devlog/1674246/millwright-is-out-raise-three-windmills-and-the-obvious-spot-is-the-wrong-one</guid><title>MILLWRIGHT is out: raise three windmills, and the obvious spot is the wrong one</title><link>https://csaf.itch.io/millwright/devlog/1674246/millwright-is-out-raise-three-windmills-and-the-obvious-spot-is-the-wrong-one</link><pubDate>Wed, 23 Sep 2026 11:30:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>MILLWRIGHT is a small puzzle game in four shades of green. A farming parish needs three windmills. Every farm carts its grain to whichever mill is nearest, walking round the river, the drystone walls...</p>]]></description></item></channel></rss>