<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Loom - Secondary Animation for GameMaker Devlog - itch.io</title><link>https://csaf.itch.io/loom-gamemaker</link><description>Capes, hair, tails, ropes and chains that follow any sprite with physical lag. Pure GML - no physics room, 3 lines.</description><item><guid>https://csaf.itch.io/loom-gamemaker/devlog/1630377/loom-is-now-pay-what-you-want</guid><title>Loom is now pay-what-you-want</title><link>https://csaf.itch.io/loom-gamemaker/devlog/1630377/loom-is-now-pay-what-you-want</link><pubDate>Sun, 16 Aug 2026 04:48:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>**Loom is now pay-what-you-want, with a $0 minimum.** We measured what comparable tooling actually sells for on itch — 92 paid listings across the GameMaker, RPG Maker and general tool browse pages...</p>]]></description></item><item><guid>https://csaf.itch.io/loom-gamemaker/devlog/1630352/your-characters-cape-is-painted-on</guid><title>Your character&#039;s cape is painted on</title><link>https://csaf.itch.io/loom-gamemaker/devlog/1630352/your-characters-cape-is-painted-on</link><pubDate>Sun, 16 Aug 2026 04:01:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Secondary motion is the thing that makes a 2D character feel like they have weight, and in GameMaker it is usually the first thing to get cut. A cape, a ponytail, a tail, a rope, a hanging chain — y...</p>]]></description></item></channel></rss>