<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Lode - Minerals That Draw Themselves Devlog - itch.io</title><link>https://csaf.itch.io/lode-gamemaker</link><description>Ore, gems and specimens generated in pure GML: 48 species, 21 crystal habits, 10 cuts, drawn from a seed.</description><item><guid>https://csaf.itch.io/lode-gamemaker/devlog/1654012/lode-draws-48-mineral-species-with-no-sprite-sheet-and-it-is-1049-until-9-september</guid><title>Lode draws 48 mineral species with no sprite sheet, and it is $10.49 until 9 September</title><link>https://csaf.itch.io/lode-gamemaker/devlog/1654012/lode-draws-48-mineral-species-with-no-sprite-sheet-and-it-is-1049-until-9-september</link><pubDate>Sun, 06 Sep 2026 03:30:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A stone in Lode is two integers, a species index and a seed. Everything else is computed in pure GML: the silhouette from the crystal habit, the five stop colour ramp from the lustre, the zoning, the...</p>]]></description></item><item><guid>https://csaf.itch.io/lode-gamemaker/devlog/1647373/lode-is-live-minerals-that-draw-themselves</guid><title>Lode is live: minerals that draw themselves</title><link>https://csaf.itch.io/lode-gamemaker/devlog/1647373/lode-is-live-minerals-that-draw-themselves</link><pubDate>Mon, 31 Aug 2026 14:52:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Lode is out. It generates minerals in pure GML: a stone is two integers, a species index and a seed, and its crystal habit, lustre, colour zoning, host rock, cut, Mohs hardness and density all come ou...</p>]]></description></item></channel></rss>