<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Project-Wide Level Surgeon — UE5 bulk actor editing across every map Devlog - itch.io</title><link>https://csaf.itch.io/level-surgeon</link><description>Set, swap and tag actors across every map in your UE5 project. Previews first. Journals every write.</description><item><guid>https://csaf.itch.io/level-surgeon/devlog/1644129/project-wide-level-surgeon-100-bulk-actor-edits-that-do-not-stop-at-the-map-boundary</guid><title>Project-Wide Level Surgeon 1.0.0 - bulk actor edits that do not stop at the map boundary</title><link>https://csaf.itch.io/level-surgeon/devlog/1644129/project-wide-level-surgeon-100-bulk-actor-edits-that-do-not-stop-at-the-map-boundary</link><pubDate>Fri, 28 Aug 2026 23:23:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Unreal gives you two good bulk tools and both of them end at the edge of the level you have open. Property Matrix edits the current selection. Replace Selected Actors With replaces the current selecti...</p>]]></description></item></channel></rss>