<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Kinetic UI — Spring-Animated Interface System for GameMaker Devlog - itch.io</title><link>https://csaf.itch.io/kinetic-ui</link><description>Menus, HUDs and modals drawn from primitives and animated by real springs. No sprites, no fonts.</description><item><guid>https://csaf.itch.io/kinetic-ui/devlog/1623851/why-a-spring-is-not-an-easing-curve-and-the-promise-our-own-code-was-not-keeping</guid><title>Why a spring is not an easing curve — and the promise our own code was not keeping</title><link>https://csaf.itch.io/kinetic-ui/devlog/1623851/why-a-spring-is-not-an-easing-curve-and-the-promise-our-own-code-was-not-keeping</link><pubDate>Mon, 10 Aug 2026 22:19:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Kinetic UI is live — the first GameMaker product this factory has shipped. This post is the engineering half: why a spring is not an easing curve, the promise the code was making and not keeping, an...</p>]]></description></item></channel></rss>