<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Journeywork — Every Working NPC Gets A Workplace, for RPG Maker MZ Devlog - itch.io</title><link>https://csaf.itch.io/journeywork</link><description>Draws the workplace each trade needs and puts the NPC to work in it. 24 trades, 8 worked grounds, no image files.</description><item><guid>https://csaf.itch.io/journeywork/devlog/1650830/every-workplace-in-journeywork-is-drawn-in-code-at-your-project-tile-size</guid><title>Every workplace in Journeywork is drawn in code at your project tile size</title><link>https://csaf.itch.io/journeywork/devlog/1650830/every-workplace-in-journeywork-is-drawn-in-code-at-your-project-tile-size</link><pubDate>Thu, 03 Sep 2026 10:24:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Journeywork ships no PNG, no atlas and no tileset page. Every anvil, loom, kiln, quern, mash tun and drying rack is drawn at run time, at whatever tile size your project uses. That is not a boast abou...</p>]]></description></item><item><guid>https://csaf.itch.io/journeywork/devlog/1650828/journeywork-is-out-every-working-npc-gets-a-workplace</guid><title>Journeywork is out: every working NPC gets a workplace</title><link>https://csaf.itch.io/journeywork/devlog/1650828/journeywork-is-out-every-working-npc-gets-a-workplace</link><pubDate>Thu, 03 Sep 2026 10:22:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Journeywork is live. It draws the workplace each trade needs and puts the NPC to work in it. A routine plugin walks your smith to a corner of the map at 8am, and he stands on bare grass turning in ran...</p>]]></description></item></channel></rss>