<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Horologe - Mechanisms That Draw Themselves Devlog - itch.io</title><link>https://csaf.itch.io/horologe-gamemaker</link><description>Clockwork for GameMaker computed from tooth counts and drawn in pure GML: 12 machines, 66 component forms, no sprites.</description><item><guid>https://csaf.itch.io/horologe-gamemaker/devlog/1648197/horologe-is-out-12-machines-built-from-real-tooth-counts-in-pure-gml</guid><title>Horologe is out: 12 machines built from real tooth counts, in pure GML</title><link>https://csaf.itch.io/horologe-gamemaker/devlog/1648197/horologe-is-out-12-machines-built-from-real-tooth-counts-in-pure-gml</link><pubDate>Tue, 01 Sep 2026 04:10:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Horologe is out. It is clockwork for GameMaker, computed from real tooth counts and drawn in pure GML. There is no sprite, no spritesheet, no atlas and no texture page in the package. 12 machines, 8 t...</p>]]></description></item></channel></rss>