<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Brushfall - TrenchBroom and Quake .map Importer for Unreal Engine 5 Devlog - itch.io</title><link>https://csaf.itch.io/brushfall</link><description>Import TrenchBroom and Quake .map levels into UE5: merged meshes, exact brush collision, lights, and re-import.</description><item><guid>https://csaf.itch.io/brushfall/devlog/1731198/brushfall-is-out-trenchbroom-and-quake-map-levels-into-unreal-engine-5-and-re-import-that-only-touches-what-changed</guid><title>Brushfall is out: TrenchBroom and Quake .map levels into Unreal Engine 5, and re-import that only touches what changed</title><link>https://csaf.itch.io/brushfall/devlog/1731198/brushfall-is-out-trenchbroom-and-quake-map-levels-into-unreal-engine-5-and-re-import-that-only-touches-what-changed</link><pubDate>Mon, 26 Oct 2026 16:22:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Brushfall is a UE5 editor plugin for people who block out levels in TrenchBroom. You save the .map, press Import in Unreal 5.8, and get back a lit, collidable level instead of a pile of brush actors...</p>]]></description></item></channel></rss>