<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Beacon — Procedural Energy Renderer for GameMaker Devlog - itch.io</title><link>https://csaf.itch.io/beacon-gamemaker</link><description>Lightning, beams, chains, tethers and trails drawn as geometry every frame. Pure GML, one renderer, four preset styles.</description><item><guid>https://csaf.itch.io/beacon-gamemaker/devlog/1631443/if-your-effects-call-random-your-replay-is-not-a-replay</guid><title>If your effects call random(), your replay is not a replay</title><link>https://csaf.itch.io/beacon-gamemaker/devlog/1631443/if-your-effects-call-random-your-replay-is-not-a-replay</link><pubDate>Mon, 17 Aug 2026 03:23:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Beacon is live, so this is the finding that shaped it rather than a feature list. ## The claim In GML, `random()` and `irandom()` draw from **one global generator**. Every call advances the same seque...</p>]]></description></item></channel></rss>