<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Athanor - Synthesis &amp; Transmutation for GameMaker Devlog - itch.io</title><link>https://csaf.itch.io/athanor-gamemaker</link><description>A crafting system that draws its own art: 144 reagent glyphs, composed seals, a transmutation circle. Pure GML.</description><item><guid>https://csaf.itch.io/athanor-gamemaker/devlog/1632460/why-athanor-draws-every-reagent-instead-of-shipping-a-spritesheet</guid><title>Why Athanor draws every reagent instead of shipping a spritesheet</title><link>https://csaf.itch.io/athanor-gamemaker/devlog/1632460/why-athanor-draws-every-reagent-instead-of-shipping-a-spritesheet</link><pubDate>Mon, 17 Aug 2026 23:53:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If you have ever built a crafting system, you already know where it stalls. It is not the recipe graph, and it is not the inventory maths. It is that the moment a designer invents a 25th reagent, some...</p>]]></description></item></channel></rss>