<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Asset Sentinel - Asset Standards, Budgets &amp; CI Validation for Unreal Engine 5 Devlog - itch.io</title><link>https://csaf.itch.io/asset-sentinel</link><description>Author naming, budget and folder standards as data - then enforce them headless in CI with JUnit output.</description><item><guid>https://csaf.itch.io/asset-sentinel/devlog/1623756/a-validator-that-scans-zero-assets-and-reports-pass-is-worse-than-no-validator-we-shipped-that-bug-to-ourselves-first</guid><title>A validator that scans zero assets and reports PASS is worse than no validator — we shipped that bug to ourselves first</title><link>https://csaf.itch.io/asset-sentinel/devlog/1623756/a-validator-that-scans-zero-assets-and-reports-pass-is-worse-than-no-validator-we-shipped-that-bug-to-ourselves-first</link><pubDate>Mon, 10 Aug 2026 20:33:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Unreal ships a validation framework and no rules. UEditorValidatorBase is right there, and every studio that wants naming conventions, texture budgets or folder policies enforced writes its own C++ su...</p>]]></description></item></channel></rss>