<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ANATOMIST Devlog - itch.io</title><link>https://csaf.itch.io/anatomist</link><description>A Game Boy roguelike where a monster&#039;s shape IS its stat block. 8,640 creatures, drawn by the cartridge.</description><item><guid>https://csaf.itch.io/anatomist/devlog/1637175/how-a-4-mhz-cpu-draws-8640-monsters-out-of-414-bytes</guid><title>How a 4 MHz CPU draws 8,640 monsters out of 414 bytes</title><link>https://csaf.itch.io/anatomist/devlog/1637175/how-a-4-mhz-cpu-draws-8640-monsters-out-of-414-bytes</link><pubDate>Sat, 22 Aug 2026 13:01:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A Game Boy cartridge is 32,768 bytes. A single store-grade PNG is about 450,000. So the obvious way to build a roguelike with 8,640 monsters in it — render them offline, bake them into the ROM — i...</p>]]></description></item></channel></rss>